Using amount attribute to spawn single particle problem You are here: Home / Latest News/Blog / Using amount attribute to spawn single particle problem Home › Forums › TimelineFX Editor › Using amount attribute to spawn single particle problem This topic contains 4 replies, has 3 voices, and was last updated by zxretrosoft 3 months, 3 weeks ago. Viewing 5 posts - 1 through 5 (of 5 total) Author Posts November 28, 2016 at 4:24 pm #5641 3ookeeperParticipant Hello everybody, here’s the problem: I want the arrow to spawn immediately after effect starts, but it spawns roughly 1 second after (it doesn’t depend on arrow life time, i tested it, but nwm). I know there are single/one shot options, but I can not use them (reasons), so I try to use amount attribute set to 1. As you see in GIF, if amount is set to any high value, emitter starts spawning immediately. Low values mean pause on start. I can’t figure out any solution here. Please help. November 28, 2016 at 5:27 pm #5642 peterigzKeymaster Hi, when i think about it this is really a bug in TimelineFX, they should spawn immediately really. However there should be an easy fix, simply make a clone of the triangle emitter and make the clone single and one shot, then that should spawn immediately and the other triangle emitter will spawn as normal after. If you’re not sure what I mean let me know and I’ll try and do an example. November 28, 2016 at 6:11 pm #5643 3ookeeperParticipant Wow thanks for quick reply, the workaround did worked as supposed! November 29, 2016 at 1:37 am #5644 peterigzKeymaster Great 🙂 December 7, 2016 at 9:18 pm #5748 zxretrosoftParticipant Cool 😀 Author Posts Viewing 5 posts - 1 through 5 (of 5 total) You must be logged in to reply to this topic.