I’ve just released alpha version 38 which finally includes GPU simulated particles as an option in the editor under Emitter Options. It’s been a busy month setting this up but I’m very happy with the results so far. Pretty much everything that’s simulated on the CPU can now be simulated on the GPU with one or two exceptions. Here’s a copy/paste of what’s in the documentation regarding the new feature: Running Emitters on the GPU Any particle emitter can be moved onto the graphics card by checking Run on GPU under Emitter Options. Once it’s on, a compute shader moves, Read more








