Archive for June, 2021

A new alpha version is now available with more bug fixes and some new presets available for selecting colors and gradients and also I’ve overhauled the new effect/emitter option under the edit menu so that you can now select from a bunch of presets. I did list that I would add a feature where the number of particles spawned would scale based on the size of the area, but in the end I decided not to add this into the editor as it’s easy enough to do using the TimelineFX library and more of a feature that’s only useful when Read more