Happy New Year! Alpha version 24 has now been released. It has been a very busy period for me over the holiday, and a real time of learning new things. Bounding Boxes for Sprite Data Something I wanted to accomplish was calculating the bounding boxes for each frame of a sprite data animation. This is where you can pre-record your effects and simply use a compute shader to interpolate the compressed data to playback the effects. It is a very fast way to use effects, as almost everything happens on the GPU. All the CPU has to do is Read more










