New Website Live!

New Website Live!

It took me a while to settle not just on the design but how I was going to build it, ie., what CMS to use. Web development is my main line of work, unfortunately not design, just the coding part! But I atleast have some eye for detail and of course an excellent Particle Effects software to create some interesting elements ;-) Read more

Monkey library for TimelineFX

The Monkey version for TimelineFX has been in beta for a while now and it's pretty much feature complete bar a few bugs that will probably crop up here and there. It's not actually based on the Blitzmax version directly ie., I didn't base the code and class structure on it, I actually wrote it from scratch for Monkey. Read more

Basic usage of TimelineFX for Blitzmax

Here's an overview of some of the commands you'll be using the most in TimelineFX. TimelineFX is very Object Orientated so most of the commands are accessed through the objects you create. The main object in TimelineFX you will use is tlParticleManager. You need to know how to create one, how to update it, and how to render the effects and particles it is managing. You also need to tell it the size of the screen you are rendering to. Read more